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Think
of the power of Sesame Street. Who doesn't know Big Bird? Now,
some people hope to bring the Public Broadcasting Service's magic to engineering.
They're developing a TV series called Design Squad that aims to
bring out the engineer in preteen viewers, both male and female. The idea,
which started at WGBH, the public television station in Boston, is to
pit two teams of teenagers in competitions to design devices that accomplish
tasks. Imagine Survivor meets MacGyver.
An eight-minute proof-of-concept reel shows highlights of a race to design
and build a system for filling and sealing water balloons. Designs are
rated on speed, form, and function.
 |
| Problem-solving habits of mind:
A PBS series in development plans to speak to the hidden engineer
in preteenage boys and girls. |
According to one of the series' producers, Marisa Wolsky at WGBH,
major funding for the series is $2.65 million from the National Science
Foundation, and the last piece of funding needed for production is falling
into place, but not quite ready to disclose. The producers plan to shoot
episodes this summer and make the first broadcast during National Engineers
Week in 2007.
Dan Frey, an assistant professor of mechanical engineering and engineering
systems at Massachusetts Institute of Technology, where he conducts research
into practices that improve the design process, is the series'
content director. The executive producer is Kate Taylor. Geoff Adams,
a producer, will also direct.
Frey worked with the advisory board on a curriculum for the series and
enlisted MIT undergrads to test proposed challenges. According to Frey,
an ASME member, one of the questions about each proposal is, "Does
the challenge admit multiple quality solutions?"
So far, the proof-of-concept reel and three prototype episodes have been
shot. Frey has had hands-on involvement in defining challenges and even
in deciding the basic materials that will be provided to the teams. Beyond
the basics, like a few motors perhaps, the teens have to decide what they
will use and get it. Each team will have a budget.
When the production schedule heats up for 13 episodes, Frey expects to
take a more advisory role. He pointed out that he has a day job at MIT.
The educational messages of the series will be supported off the air.
Supplements to the shows include a Web-based magazine, an educator's guide,
and a Web site that will encourage kids to try some of the Design Squad
challenges on their own.
This is not the first foray into engineering by WGBH. The station produced
a series called ZOOM, in which a cast of children carried out activities,
anything from jokes to scientific experiments, suggested by viewers. Although
it ceased production last year, the series is still on the air.
One of the off-screen activities spawned by the show, in cooperation with
the American Society of Civil Engineers and the sponsors of Engineers
Week, has been ZOOM Into Engineering, which offers training and
materials for engineers to lead engineering workshops with youngsters.
Projects in the activity book include an egg bungee jump (The egg has
to stop 2 inches off the floor.) and a geodesic dome made with toothpicks
and gumdrops.
Before the ZOOM connection, there was Thinking Big, a series of
four shows hosted by David Macaulay, author of The Way Things Work.
Episodes looked at large structuresdomes, bridges, tunnels, and
damsand were produced for adults. WGBH worked with the American
Society of Civil Engineers to develop related materials and activities
geared for children.
According to the producers, Design Squad will draw on scientific
and mathematical principles associated with communication, manufacturing,
construction, transportation, and bioengineering. Shows will incorporate
elements of the design process, including methods of identifying a problem,
brainstorming, testing, and redesign. One team on the reel finds that
epoxy, which seemed like a good idea at first, won't seal water balloons
because the joining surfaces are not dry.
The series will also demonstrate what its literature calls "problem-solving
habits of mind." The term covers a range of mental tools, from
an ability to make use of math, science, and engineering information,
to the discipline to learn from mistakes and to respect the contributions
of others.
Are the ideas basic? Yes, and that's what makes them valuable.
Are they common practice? Probably not. These are qualities that distinguish
creators.
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