| by Jean
Thilmany, Associate Editor |
In many manufacturing organizations, engineers
coexist, albeit sometimes uneasily, with the industrial designers who
shape the way the product will look on the outside. While mechanical engineers
take care of laying out the mechanisms inside the product's shell,
industrial designers are concerned with its external shape and appeal.
You could say that engineers see products from the inside, while designers
view them from the outside.
At Symbol Technologies in Holtsville, N.Y., that uneasy alliance doesn't
exist anymore. And both parties couldn't be happier. Curt Crowley, principal
industrial designer at the company, which makes mobile computing devices,
is the man who united engineer and designer. He did so by bringing in
computer-aided industrial design technology that can be equally useful
to both departments.
Jerome Swartz, one of the founders of Symbol, has his name on 150 or so
patents, including one for a handheld bar-code laser scanner in the early
1980s. The company has branched out from bar-code scanners to encompass
mobile computing devices that use bar-code technology. They include devices
used to scan boxes shipped throughout the world, so that a carrier is
able to track your packages electronically.
The Symbol devices have to be rugged because, although they're
meant to be held easily in the hand, they can just as easily be dropped.
Because the products are handheld computers filled with intricate parts,
it's not hard to see at first blush why the company needs to ensure
a symbiotic relationship between its engineers and industrial designers.
Tweaking Foam
To explain how the two groups now function at Symbol, it's necessary to
provide background on how they formerly worked together, Crowley said.
Twenty years ago, computer-aided design was in its infancy, he said. You
could do two-dimensional drawings, and you could do wireframe CAD.
At that time, industrial designers built clay or foam mock-ups. Working
from those rudimentary mock-ups, the designers would draft preliminary
drawings. They would then take their drawings and their physical models
to the engineering group. After both parties worked together and agreed
on a final version of the product, a pattern maker would cut a wooden
model of the product, which was used to guide tooling.
Because the designers' drawings were simply that, regardless of how exact
they were, details were refined at the very end, even when designer and
engineer collaborated, Crowley said.
To
make sure that industrial design subtleties aren't lost in software translation,
companies are now integrating their industrial engineers' CAID software
with their engineers' CAD software.
With the advent of readily available CAD systems, all that changed. For
one thing, the 3-D pattern makers went out of business. Still, many industrial
designers continue to build foam models and make 2-D sketches based on
their interpretation of the model, Crowley said. But when the model and
the sketches are passed to the engineer, they are translated into a 3-D
CAD system.
Now there's no longer peer-to-peer communication because the engineers
are in 3-D and the industrial designers are in 2-D, Crowley said. The
onus is on the engineer to capture the subtlety and the essence of the
design that was given in 2-D.
In this era of stepped-up product turnaround time, engineers are often
up against a product deadline, so the subtlety is sometimes lost.
"Imagine that you've got to get a database to tooling and you have
a designer who gives you a bunch of 2-D stuff and a physical model, and
then is hanging over your shoulder, saying, 'I want this shape a little
more swoopy,' " Crowley said. "The engineer is just trying to
get the job done, but the designer is saying, 'Make it more this, make
it more that.' There's been a rift between designers and engineers over
this for about the past 10 years."
In the middle 1980s, Crowley noticed that a group of software applications
like Aldus Freehand and Photoshop were specifically useful to graphic
designers. Surely, some similar application must exist for industrial
designers, he thought.
"I was very frustrated in the early '80s," Crowley said. "Just
ask any industrial designer how happy they were with their last design
as it made its way into production and you'd hear them all fret and say,
'My original concept was so pure and it got so bastardized as it wound
its way through engineering and production.' "
In 1986, Crowley began using a computer-aided industrial design software
package from Alias/Wavefront of Toronto. He didn't work at Symbol then.
He was brought onboard by the company seven years ago to help implement
the technology, called StudioTools, and to find a means of reconnecting
designer and engineer.
As the process now works at Symbol, an industrial designer sculpts the
exterior of the part using the CAID software, which lets designers both
design and sculpt on screen, in much the same way they formerly did with
foam models and 2-D drawings, Crowley said.
Important to the new process is a software feature that lets designers
import from the engineers' solid modeling software what Crowley calls
the product's mechanical insides.
Symbol uses I-deas, from EDS of Plano, Texas, for CAD modeling. Before
beginning to sculpt on screen, the designer now talks to the engineer
about the product. The engineer might know that both a scan engine and
a set of batteries must be included inside the final product. Stock digital
designs of those parts can be transferred from the CAD package to the
CAID package for the designer to work with. In essence, the designer can
make sure everything that needs to fit inside the product is accommodated.
The imported models give him an idea of how the inside will look. The
designer builds the outside with that in mind.
"When I give my design to the engineer, I know it will fit with the
mechanical components," Crowley said.
No Turf Warfare
Crowley admits that he backed the CAID software implementation to help
maintain industrial design integrity. He expected resistance from the
engineers.
"We're getting into their turf a little bit, and I didn't know how
they would respond, with design information coming to them from a third-party
software," Crowley said.
He and his nine fellow Symbol designers found an unexpected side effect:
Engineers welcomed the change. Designers had feared the engineers would
shy away from the new technology, but it meant that those engineers no
longer had to sweat over the external design details.
The CAID and CAD software work together in such a way that, if an industrial
designer changes something about the outside shape, the mechanical features
automatically update to accommodate the change. Engineers didn't have
to rework the internal parts each time the external changed.
And changes can occur later in the process. Crowley said, "For engineers
to get their job done before, they would tell the industrial designers
how long they had to get their design done. Then they'd tell them to go
away. Now we can swap our exteriors a variety of times because mechanical
components inside are updated automatically."
Symbol
Technologies uses industrial design software from Alias/Wavefront to design
handheld bar-code scanners that are filled with intricate parts.
Bringing the software on board at Symbol compressed the company's product
development time from 18 to six months, Crowley said. Sometimes a product
will be able to pass from the concept to the tooling stage in just three
months.
He estimates that the technology cut, by one-third to one-half, the time
engineers and designers formerly spent passing the design back and forth
to work out the kinks.
"My original design intent is carried through all the way to production,"
Crowley said. "I'm in control of my destiny again."
B/E Aerospace Inc. of Wellington, Fla., recently faced an industrial designer
and engineer collaboration challenge when it was asked to design lie-flat
seats for business-class travel. The company makes cabin-interior products
for commercial aircraft. Seats that recline fully are standard for Japan
Airlines' first-class customers. But when business-class passengers started
requesting the same seats, the airline asked B/E Aerospace for a seat
that equals the first-class seat, but takes up less room.
Engineers had to pack the seats' many internal components, such as electronic
motors and mechanisms and audiovisual equipment, into a tight space. Working
to design the seat as well as its internal components required close collaboration
between industrial designers and engineers, according to Tom Plant, vice
president of engineering for B/E Aerospace's Seat Products Group.
In the past, designers and engineers sometimes had difficulty working
together because they used separate software packages that weren't compatible,
Plant said.
Before files could be passed back and forth, they had to be translated
into a neutral file format. However, translated files were full of errors.
The receiver, whether it was the designer or engineer, spent hours fixing
mistakes and sometimes even recreating the geometry, he added. When data
was transferred from the industrial design to the engineering department,
translation errors were sometimes so significant that it was hard to tell
what the designer even had in mind. When information was transferred that
way, engineers had a hard time working with the surfaces described by
designers.
"There were no features on the surfaces that we could modify,"
Plant said.
Because of the tight packaging required for the Japan Airlines seat, industrial
designers and engineers would need to constantly send files back and forth.
Thus, the company decided to take the opportunity to upgrade to software
that didn't require translation. For this, they implemented Unigraphics
NX from EDS. Industrial designers use a version of the program called
Unigraphics NX Shape Studio, while engineers use the mechanical engineer
design capabilities of the software.
Now industrial designers and engineers work with each other's files in
native format and can pass designs back and forth as often as necessary
to create the best arrangement of internal parts within the outer shell,
said Glenn Johnson, industrial design manager at B/E Aerospace.
When designers handed over 3-D shapes, engineers could run with them,
Johnson said.
The upgrade allows both departments to use more sophisticated modeling
techniques than they could previously, which helped both designers and
engineers hone the shape of the seat.
Smoothing Out the Kinks
Both Johnson and Crowley spoke of a smoother working relationship between
designers and engineers following implementation of new software. Both
spoke, also, of initial wariness on the part of both parties about how
the technology would change working relationships.
The dynamic between industrial designer and engineer used to be somewhat
adversarial. Engineers viewed designers as making demands, but not getting
the job done in the end, Crowley said.
For their part, the designers, including Crowley himself, were surprised
by at least one newfound capability: seeing their original design, without
changes, become a finished product.
"First and foremost, I'm an industrial designer. I'm passionate about
creating a design vision and having that vision carried through to production,"
Crowley said. "We're professionals and we spend a lot of time trying
to create products appropriate for use, pleasing to look at, and capable
of being manufactured correctly.
"Nothing is more frustrating to me than to see my original vision
watered down for some reason because of inefficiencies in the engineering
tool sets," he said. "We have to ask ourselves: If we're
making design compromises unnecessarily, are we being true to our profession?
"With this new technology, we can get designs out faster and designers
can work later on the designs, but all the subtleties are carried through
completely to production. That's such a relief and so powerful
to me."
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