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mechanical
engineering design
the success
story
Two researchers say that
the best design
teams, like storytellers, share different
takes on the common theme.
by Jean Thilmany
By hunkering
down together on a deadline-sensitive design project, engineering design
team members inevitably come to create their own little world within a
world.
That unique island takes shape over time, starting from the moment the
team decides upon an initial design concept. Each member in turn adds
his or her unique vision to the project, building as they go. By sharing
ideas, disagreeing, and resolving differences, a shared world takes shape
over the course of weeks and months, according to Alice Agogino and Shuang
Song, professor and student, respectively, at the University of California,
Berkeley.
But how to tell from the outset if a team-created world will lead to an
innovative productor a flop? That's the question Agogino
and Song would like to answer.
The two have spent the last five years looking at how design teams communicate,
in the hope that their research will pinpoint the elements that separate
the successful from the also-rans. Agogino is a professor of mechanical
engineering at the school, while Song is a Ph.D. student in the department.
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| Product design tells its own story,
although design teams need not agree on that story at every turn.
This is a train wheel assembly. |
For their research, they've fitted a storytelling
model to the process of designing a new consumer product. Engineering
team members build the design, or story, much the same way that oral storytellers
have traditionally carried their tales through the countryside. The narrative
was passed back and forth among the storytellers, who expanded on it.
"Weaving a new design concept is like weaving a story,"
Agogino said.
Think of team members as deciding en masse on the stark outline of a storyor,
in this case, a designthen enlarging on the original by fleshing
it out, passing details back and forth in documents, e-mails, and design
sketches to eventually come up with the completed product.
The storytellers had to ask themselves who would listen and why.
Engineers have to ask who will use a product and why.
The stories that the team generates convey the value they think the product
will bring to those who will use it, Agogino said.
She likens the design process to the storyboards filmmakers create before
filming begins. Those storyboards provide an overview of how individual
scenes will play out and fit together. They detail what will be needed
for each scene, and how scenes will be cut to result in a whole. Storyboards
can be changed or expanded upon as filming goes forward.
ON THE SAME PAGE
Wwith this storytelling analogy in mind, agogino and Song have looked
at how eight graduate design teams at Berkeley interacted throughout the
length of a design project. Their ongoing study teases out the traits
that high-performance teams share. With those traits in hand, they plan
to develop metrics that will help identify high-performing and low-performing
teams early in the design process.
"We're really interested in early warnings about problems
with teams," Agogino said. "We wanted to come up with indices
of what makes a high-performing team and what makes a poor-performing
team, and how you can identify those things while you still have time
to take action."
They've had some surprises during their five-year research into
design-team dynamics. They expected that after team members agreed upon
an initial design, members of the successful teams would pass their story
back and forth in agreement. That is, once they had a shared product vision,
they'd just get clearer and clearer on that vision the closer they
came to deadline.
Not so. They found that while high-performing teams have their days of
shared vision, there are other days when it seems as if team members have
entirely separate goals for the product.
"Our prediction was that when you start out with a new team that
doesn't know each other, where members come from different disciplines,
you'd expect low coherence," Agogino said. "They're
developing a vision collaboratively and it'll take some time to
get to that shared vision. Then, you'd expect that vision to get
better and better in the high-performance team."
However, the researchers found that members of the most creative teams
don't necessarily think alike at all times. Although members agree
upon the same product story in the beginning, they often tell different
stories during the course of the design process itself. Within the collaborative
act of sorting out and merging those stories lies the creative process,
Agogino said. Successful teams grow through periods of agreement and disagreement.
"You wouldn't think high-performance teams would disagree
so much," she added. "They're telling different stories
throughout the entire process.
"But we found multiple stories is a good thing at different stages
of the design process," she said. "Low-performing teams
start out with a low concept and they refuse to change it."
Although team members in the class that Agogino and Song studied came
from different disciplines, they were expected to work together to design
an innovative consumer product.
Engineering students represented one-third of each team. Although primarily
mechanical engineers, students also came from civil and electrical engineering,
as well as from computer and information science backgrounds. Graduate
business students made up another third and industrial design students
formed a third.
In order to find patterns of communication, Agogino and Song used a computer
program that mathematically analyzed the written documentssuch
as e-mailsthat team members generated during the design process.
To maintain the privacy of team members, e-mails and design documents
were never read by a human, Agogino stressed.
 |
| Weaving a new design concept is
like weaving a story, says mechanical engineering professor Alice
Agogino of UC-Berkeley. |
This analysis tool gave researchers a means of capturing and dispassionately
analyzing the real-world context in which design concepts evolved. It
provided a way to measure team members' conflicting ideas, their
moments of agreement, and points of argument as they moved toward a completed
project.
The technique, known as latent semantic analysis, was originally developed
by educators to objectively measure the quality and quantity of a student's
expression in an essay. It is also used to help determine whether a writer
is the author of documents credited to him.
Latent semantic analysis, which Song said is similar to mathematics and
control theory, is a technique for comparing text similarity that was
developed (and patented) by Bellcore. It was originally developed for
information retrieval, for example, searching a large database of texts
for those works that match a specific query. It has since been applied
to a number of human-related tasks by researchers in psychology.
The technique uses mathematical algorithms to count via computer the frequency
of words within documents. Software scans multiple documents generated
by one team, searching for how many times the same words appear within
the documents. The program also looks for synonyms and relationships between
words. The same words, and similar words, reflect points of agreement,
which can be charted.
"Different people use different words, but if all the words together
are telling the same story, you'll get semantic coherence,"
Agogino said. This semantic coherence helps establish that team members
are talking about the same concepts, even if they describe them differently.
Semantic analysis doesn't infringe on privacy, because the documents
go straight into a computer, Agogino said.
With analysis in hand, the researchers could graphically represent the
periods when team members agreed upon a shared vision and the places where
they diverged. Agogino and Song charted each team's highs and lows
in communication as they worked toward the final product.
Supplied with each team's grade from this analysis and with feedback
from the class professor, the researchers then separated the high-, low-,
and medium-functioning teams and matched each team's latent semantic
analysis against its performance. In this way, they discovered the storytelling
differences between teams.
They learned that high-functioning teams aren't necessarily on
the same page at every moment in the design process.
In another experiment, Song studied the sketches each team producedfrom
doodles to more developed designsto discover early-design-concept
differences between high- and low-functioning teams. Her goal here was
to discover how high-performing teams function in their early stages.
"You can't get a semantic coherence measurement out of the
sketching, but you can look at the variety," Song said. "Are
they building and refining the idea, or are they redrafting the same idea
again and again?"
KILLER TEAMS
T he researchers are betting that engineering and design managers would
like to have a way to measure team performance from the get-go. The higher-ups
could then step in to suggest changes for teams that seem to be communicating
at cross-purposes.
Agogino says that work with latent semantic analysis may provide a way
to red-flag teams in trouble. She likens the latent semantic analysis
technique to a kind of artificial intelligence method whereby team members'
e-mails and documents are analyzed via computer at various stages in the
design process. This would give an instructor or manager a series of graphical
representations of the team's communication. If members'
communication never converges, the manager can consider that an early
warning sign that a team isn't performing up to snuff.
Agogino expects that these analysis techniques could also be applied to
multidisciplinary design classes, in which student teams develop one semester-long
project.
"The problem with a design class is that they don't have
an exam after five weeks," Agogino said. "You don't
know how a team is doing. An instructor can't know until the very
last day, when projects are finally shown, whether a design team is pulling
together."
Instructors have a hard time giving their student teams feedback during
the semester because they're not with teams each time they meet.
TOP DOWN
Although they were initially surprised to discover that each team member
telling a differing story at various points in the product-design cycle
wasn't necessarily a bad thing, Agogino and Song say the principle
is reflected in some business teachings. Other textbooks, however, still
hold that disagreement between team members is best avoided.
"A lot of textbooks will say that, during brainstorming, in the
early stages, you'll have a lot of variation between team members,
but as soon as you come up with a concept, everyone is on the same page,"
Agogino said.
"We didn't find that," she added. "We found
that even when they're developing the product, there's high
levels of variation in how they communicate. You wouldn't think
high-performing teams would disagree so much."
The research reflects the principles taught at top-tier design firms.
At those firms, she said, designers are encouraged to fail often so they
can succeed at the end. They get feedback early that will force them to
change their designs.
"You're always challenging your assumptions," she
said. "You may get feedback from your customer, manager, or a design
coach. You're willing to go back to ground zero if the feedback
is strong enough to do so, and you need to make a change."
With research in hand, she and Song hope to move that product design concept
out of the top-shelf firms and into the everyday classroom and business
environment.
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© 2005 by The American Society of Mechanical Engineers
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