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by Alan S. Brown, Associate Editor
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Cool heads
prevail in emergencies, and the coolest heads rest on experienced shoulders.
It's the "been there, done that" attitude that comes
from time, trial, and error.
But when the stakes are life and death, as they often are in operating
and emergency rooms, no one is going to let medical students or residents
learn from their mistakes. That's why the medical profession is
turning to engineers to develop tools that give doctors crash courses
in facing life and death decisions as part of an operating team.
"There's a coordinated sequence of events that has to take
place in an operating room," said Leonard Weireter Jr., a surgeon
at Eastern Virginia Medical School who also heads Sentara Norfolk General
Hospital's Shock Trauma Center. "If the anesthesiologist,
surgeon, and circulating nurse know how to communicate with one another,
a lot can get done." If not, the ballet devolves into something
more like a mosh pit. It can happen quickly in an emergency, such as cardiac
arrest or allergic reaction. It may also occur if a member of the operating
team misreads an instrument or misunderstands a command.
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| The virtual operating room allows
real surgical students to interact with virtual instruments, and work
with virtual surgeons, nurses, and anesthesiologists. |
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Today, medical students and residents learn to cope with life-threatening
emergencies by living through them. They stand beside skilled practitioners,
the same way apprentices learned from their masters for hundreds of years.
They watch, assist, and ultimately take the scalpel into their own hands
under the watchful eye of an experienced surgeon.
Yet even the busiest hospital presents only a limited range of experiences
for any given type of operation. While human beings vary widely, most
operations follow a routine set of procedures. Doctors may go through
years of medical school and residency, and never encounter more than a
handful of true emergencies. They may never confront a life-and-death
decision until they are out on their own.
That may be about to change.
Taking a lesson from other professionals who must sometimes face critical
decisionspilots, chemical and nuclear power plant operators, or
military officersthe medical profession has begun to use advanced
simulations and mechanical feedback to train doctors. The work is still
in its very early stages. Yet the new technologies promise interactions
that will blur the distinctions between reality and models in virtual
space.
Imitation of Life
The concept is simple. Doctors, nurses, and paramedics learn and practice
procedures on simulators until they become proficient. The simulators
then vary symptoms to depict medical emergencies that most medical personnel
rarely encounter. Future doctors, for example, can rehearse emergency
procedures the same way pilots use simulators to learn how to pull out
of a spin or fly with a damaged engine.
Over the past decade, several companies have introduced simulators. Most
consist of a plastic and rubber mannequin, a haptic feedback system that
simulates the resistance of medical instruments moving through the body,
and imaging systems that show the locations of the instruments.
Today's medical simulators have limitations, but they are moving
rapidly into the medical mainstream. Two years ago, for example, the Food
and Drug Administration approved a carotid stent, developed by Guidant
Corp. of Indianapolis, that expands blocked arteries in the neck. Before
doctors could perform the risky procedure implant, the FDA required doctors
to undergo four hours of simulator training.
"This is the first time that FDA required simulator training,"
said Mark Scerbo, a professor of psychology at Old Dominion University
in Norfolk, Va., and co-director of the National Center for Collaboration
in Medical Modeling and Simulation. "This may be the start of a
new model for training doctors. Simulations can also let us test new devices
and procedures without putting patients at risk."
Scerbo is at the forefront of those changes. As a human factors psychologist,
he has studied how doctors learn their craft. He is quick to point out
the flaws in existing simulators. Each system covers only one specific
type of procedure, such as gall bladder removal or ectopic pregnancy (where
a fetus grows outside the uterus). While some simulations are realistic,
others are not. All are expensive and usually carry six-figure price tags.
More significantly, today's simulators reproduce only a handful
of emergency conditions. None teaches the critical thinking and teamwork
skills needed inside an operating room.
Scerbo's National Center for Collaboration in Medical Modeling
and Simulation wants to change that. It was formed four years ago when
Old Dominion's Virginia Modeling and Simulation Center, which has
close ties with the military, teamed with neighboring Eastern Virginia
Medical School.
On one hand, the center evaluates existing simulations. "The biggest
question medical schools have before they invest a few hundred thousand
dollars in a simulator is, ÔDoes it work?' There's
no empirical evidence that one is better than another or whether any of
them are effective," Scerbo explained. His goal is to quantify
their efficacy.
The center also hopes to commercialize new technologies. Its debridement
system, for example, uses virtual reality to walk students through cleansing
large surface wounds. "A person can come in, practice a skill on
a simulated limb, and receive feedback from the system," Scerbo
said. "The first time that person sees a patient, he or she can
perform the procedure."
Finally, the center is building a comprehensive operating room simulator.
The researchers have built a complete operating room around two existing
procedures, gall bladder removal and an ectopic pregnancy. Inside that
virtual environment, medical students can interact with simulated doctors
and nurses while they operate on a mannequin. The unit is intended to
train doctors in both critical thinking and teamwork.
The modeling environments and haptic feedback devices now being adapted
for surgical training have existed for decades. Why are physicians only
just beginning to tap their power? The answer, Scerbo said, involves litigation
and changes in operating room practice.
"Medicine is a lightning rod for litigation, and anesthesiology
is one of its riskiest specialties," he said. Starting in the late
1980s, anesthesiologists teamed with engineers to reduce operating room
errors. They developed training mannequins that simulated such physiological
responses as high blood pressure and choking.
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| A debridement center uses haptic
feedback to provide medics with a realistic experience as they remove
debris and cleanse a virtual wound. |
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"One of the most serious issues in the field is intubation, getting
a tube down the throat without choking the patient," Scerbo said.
"The more you do it, the better you learn. Doctors joke that the
reason they call it a practice is because they practice on you and me.
With mannequins, they're learning on a device and not on a patient."
The use of mannequin simulators coincided with the advent of minimally
invasive, or laparoscopic, surgery. Instead of slicing open a body, surgeons
inserted cameras and surgical instruments attached to long rods through
small incisions. They then performed the procedure guided by camera displays
of the organs.
Minimally invasive surgery reduced recovery times dramatically, but proved
difficult to learn. "It's like doing very sophisticated
surgery with chopsticks in your hands," Scerbo said. "It
takes a lot of training to look at a two-dimensional display and understand
what your instruments are doing. There's a real need to train doctors,
and not on patients."
Working laparoscopic instruments takes more than looking at a video monitor.
It also requires a sense of touch. Off-the-shelf haptic feedback devices
reproduce the forces laparoscopic instruments encounter in the body.
Haptic devices provide force feedback. In surgical simulations, they are
typically robotic arms that work in reverse: Instead of applying force
to an object, they provide force feedback when someone moves an object.
When a student moves a clamp at the end of a robotic arm, the haptic system
calculates the amount of force to apply against that motion by gauging
how the scalpel interacts with a computer-generated model of tissue in
which it moves.
"It's very difficult for a haptic device to replicate what
the skin senses, such as the sensation of picking up a tennis ball in
your hands," Scerbo said. "It's much easier to replicate
the resistance of a rod moving through a body."
Faithful Enough
"For years, we thought medical simulator haptics had to be incredibly
precise," Weireter said. "We talked to the Air Force about
their high-fidelity models of airflow over an F-16, but the shape of a
liver is far more complex than a wing. But we found we didn't need
to spend a billion dollars to create high-fidelity haptics."
In fact, students typically learn laparoscopic surgery using low-tech
devices. They simply poke their camera and instruments through holes in
a black box and practice hand-eye coordination skills, such as transferring
objects from one hand to another and tying knots while watching a video
display. Simulators eventually add haptic feedback. "It turns out
you don't need the high-fidelity haptics," Weireter said.
"It's the repetitive practice of the motion that counts."
Yet haptics plays a large role in the center's debridement system.
Debridement is the system for cleansing wounds that are too large to stitch
closed. Medics, paramedics, and nurses must learn to clean the wound and
remove dead tissue, glass, and other foreign objects to prevent gangrene
and infection.
"It's really a simple procedure," said Hector Garcia,
a Virginia Modeling Analysis & Simulation Center research scientist.
"If you can use a fork and knife to cut chicken, you can do this.
But we don't want to have to take a medical doctor's time
away from other tasks to teach this simple procedure."
The debridement system attempts to replace a physician with instructional
materials and simulations. First, a virtual instructor describes different
types of wounds and lacerations. Then it shows videos of procedures. Finally,
the system walks the student through the cleansing of a wound containing
glass shards or other objects by using a three-dimensional simulation
projected onto a large reflective screen.
No one would mistake the virtual wound for the real thing, but it has
enough fidelity to give students practice. "They grab the grasper-type
tool affixed to the end of the robotic arm and use it to clean the wound,"
Garcia said. "The robot has six degrees of freedom and the ability
to provide resistance or deny movement in any direction."
As the robotic arm moves, it interacts with a computer-generated wound.
The computer represents the skin's surface as a mass-spring model,
a mesh of nodes connected by lines. Each node has a mass associated with
it. The lines between them act like springs. When the instrument touches
a spring, the model calculates the resistance based on the mass of the
node and the resilience of the spring. This calculation determines the
haptic resistance of the robotic arm.
"Some surfaces deform and bounce back when pushed," Garcia
said. "Others offer more resistance. It doesn't behave like
real tissue, but our model is based on a more precise and computer-intensive
model of how skin deforms. It's close enough to give the illusion
of skin, but simple enough to run in real time on our computers."
According to Weireter, "It's a great device, intended to
teach real novices how to clean up a sophisticated wound so you can move
the patient safely." Weireter and other team members are now looking
at ways to make the
debridement simulator generate a broader variety of wounds and teach students
to monitor them for signs of infection after treatment.
Virtual Operations
The virtual operating room creates even more complex interactions between
real and virtual space than the debridement system. The space itself is
a combination of the real and the virtual. High-intensity lights glare
down on a mannequin lying on the operating table. The room's walls
display virtual monitors, instruments, and a transfusion kit. Two live
students share the room with simulations of other medical professionals.
"The room combines psychology and engineering," Scerbo said.
"If you look at advances in safety made in other high-risk domainsaviation,
nuclear power, military operationsthey were achieved by people
who understood the entire environment in which they perform. They understood
their tasks, their tools, and the role of their coworkers.
"Doctors and surgeons don't perform individually. They perform
with other doctors and nurses, with instruments and displays, and often
with lack of sleep. They may go in for a 90-minute procedure, but wind
up standing through a four- or five-hour operation."
The new technology
promises interactions that will blur the distinctions
between reality and models in virtual space. |
Decision-making and communications are critical in that environment.
"First-year surgeons learn procedures, but then they have to understand
the interaction of drugs, operating room conditions, and patient status,"
Scerbo said. "If something unexpected happens, they have to be
able to handle that, too."
Today's surgery simulations teach only procedures, he noted. None shows
doctors the context in which they have to perform. Scerbo's goal is to
take existing skills-oriented simulations and then add operating room
interactivity.
"What we've done," added Weireter, "is put
a simulation that teaches technical skills into an interactive environment,
where the other people in the room are not real people but virtual images.
We're not going to teach you to do the operation, but how to act
with other people so you know how to interact when catastrophes occur.
Instead of making it up at the line of scrimmage, we're going to
drill team behavior so that when something happens, it's no big
deal because we've prepared for it."
As the virtual operating room evolvesand this may take yearsit
is expected to drill students and residents in critical thinking and communications
skills. They will see more and more varied emergencies than the cases
that come through the hospital doors when they are on shift. They can
also schedule virtual team practice at their own convenience.
Into the World
Equally important, the virtual operating room gives human factors researchers
a tool to study how and why surgeons make mistakes. "We can look
at the sources of errors that creep into procedures and design countermeasures,"
Scerbo said. "We can build better systems that match the capabilities
of human users without overloading or underloading them."
Scerbo, Weireter, and Garcia freely admit that virtual surgery is still
in its infancy. Many commercial systems have design flaws or leave out
critical steps. A simulator that's designed to teach how to draw
blood, for example, doesn't let doctors or nurses feel an arm to
get a sense of a vein's location. "People who trained on
that system did worse when they went to take blood than those that trained
conventionally," Scerbo said. "It was like learning to fly
on a flight simulator that doesn't let you fly in the wind."
Yet simulation systems have already scored victories. Several years ago,
members of the U.S. military's Special Forces challenged Weireter
to use his system to solve a battlefield problem. "The medics we
trained performed great in well-lit rooms with elevated operating tables,"
he recalled. "But they didn't know how to perform when people
were shooting at them in the dark.
"So we took medics and put them in an environment where they had
to keep their heads down or they were shot by a sniper. When they mastered
that, we turned off the lights so the only light they had came from explosions.
We showed we could train them to perform in that environment, to focus
on what's important, and keep their heads down so they didn't
get shot."
Those medics are now saving lives in Iraq. They are not succeeding because
their medical skills are different from the medics who trained before
them. Instead, they save lives because they understand the context in
which they must put their skills to use.
One day, thanks to medical and surgical simulations, that might be true
of all doctors and nurses.
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