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mechanical
engineering design
fly
the grayer
skies
As Baby Boomers reach senior
citizenhood, Boeing looks for ways to meet their changing needs.
by Gayle Ehrenman
The world is
growing oldernot just geologically, but biologically, too. By 2050,
the population of adults 60 and older will be larger than the population
of children under 14 for the first time in human history.
In 2011, the Baby Boomer generation will begin to turn 65; by 2030, one
in five people in the United States will be 65 or older, according to
the Federal Interagency Forum on Aging Related Statistics. In the U.S.,
the fastest growing population segment is those 85 and older. In 1999,
there were 593 million people age 60 and over in the world, constituting
10 percent of the world population. By 2050, the United Nations estimates,
this figure will triple to nearly 2 billion older people, constituting
22 percent of the world's population. Nearly one in four people will be
60 or older.
Age may slow down these Baby Boomers a bit, but it's not going to stop
them from doing the things they've always done, such as hiking, biking,
and traveling. Meeting the needs of this aging population is a challenge
that design engineers are going to have to tackle head-on.
Boeing is conducting research into the needs of this population, and expects
to translate those needs into refinements in airplane cabin design.
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| Boeing's next-generation 7E7 uses
new lighting techniques to make it more passenger-friendly. |
"Baby Boomers were the first generation to consider
air travel a routine part of life," said Vicki Curtis, a senior
specialist engineer at the Boeing Payloads Center in Everett, Wash. "Their
parents flew rarely, if at all, because it was so expensive. But the Baby
Boomers fly all the time, for business and pleasure, because it's
affordable and convenient. There's no reason to believe they're
going to stop flying just because they're growing older."
Curtis embarked on a nine-month research project to determine how best
to serve this future airline market.
The project began with a simple phone call, according to Curtis. One of
the Boeing technical fellows called her, and asked if she knew that the
number of people over age 65 was increasing dramatically. Reading the
statistics on the graying of the world got her to wondering, "What
is the future passenger going to look like?"
To find the answer to that question, her team interviewed older people
at retirement homes and retirement communities, as well as the parents
of Boeing employees. They also interviewed flight attendants about their
interactions with senior passengers.
The team went to Seattle/Tacoma Airport and, with the help of Alaska Airlines,
went to the gate area to interview senior passengers who were about to
board a flight, others who were deplaning after a flight, and still others
who were waiting in baggage claim to retrieve their belongings.
The passenger interviews weren't as helpful as Curtis had hoped.
"We asked passengers to describe a good flight vs. a bad flight,"
she said. "Most defined the quality of the flight in terms of the
quality of the service they received on the flight. The passengers talked
very little about the accommodations of the plane; it seemed like they
just took it for granted that there were things that made them uncomfortable
and that they didn't want to admit that they couldn't reach
the overhead storage bins."
The flight attendant interviews proved to be more helpful, however. "We
asked the attendants to keep track of how many times older passengers
got up to go to the bathroom; if they were able to get out of their seats
and navigate the aisles without trouble; if they needed help stowing or
retrieving items from the overhead bins, and more," Curtis said.
"This provided a good place for us to start in terms of looking
at the design of the cabin."
In addition to the field research, Curtis brought in an expert on intergenerational
design to conduct an educational seminar. That expert, James Joseph Pirkl,
is executive director of Transgenerational Design Matters, a nonprofit
research and education organization in Placitas, N.M., that helps companies
design environments that serve Baby Boomers, their children, and their
aging parents.
Pirkl, who is a retired professor of industrial design, explained the
concepts of inclusive design to the Boeing team. According to Pirkl, the
goal is to design an environment that accommodates the old, the young,
the able, and the disabled, but doesn't look specialized to meet
the needs of any one group.
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| In 1958, the 707 introduced state-of-the-art
cabin features, such as folding armrests and under-seat storage. Airplane
interiors are little changed. |
Curtis also brought in Susan Duncan, the founder of Adaptations
Inc. of Bellevue, Wash., to conduct a hands-on workshop on what it's
like to be an older person. Adaptations Inc. is an accessibility consulting
service that helps businesses create accessible environments for the aging
population and people with disabilities.
The hands-on workshop was extremely beneficial, according to Curtis, because
it helped the team understand the sensory changes that occur as people
age.
As part of that workshop, Duncan had Boeing team members don goggles that
mimic some of the visual limitations experienced by an older population,
such as tunnel vision, macular degeneration, and blindness. Team members
also wore earplugs, to mimic loss of hearing, and big gloves, to mimic
the loss of fine motor control and tactile sensation that often comes
with age.
"We ate lunch wearing one ear plug, goggles, and big gloves,"
Curtis said. "As you were eating, you had no clue if your hand
was in the potato chip bag or not. It was messy, but enlightening. We
learned that it's energy draining to have to deal with diminished
capacities. Reading lips when you can't hear properly is more exhausting
then you'd ever imagine."
The accoutrements of the workshop closely resemble the Third Age Suit
used by Ford Motor Co. to help young engineers get the feel for interacting
with a car the way an older driver does. Ford's use of the Third Age Suit
was featured in an article, "New Wheels for Grandma," in the April 2003
issue of Mechanical Engineering.
So What's Different?
The physiological changes that occur as a person ages are the ones that
Curtis's team explored the most during the research project. "We
know that people age at a different rate, so there is no 'typical'
70-year-old," Curtis said. "But we also know that there
are certain physical changes that are virtually inevitable as you age."
Among them, Curtis said, are diminished vision, hearing, dexterity, flexibility,
strength, and stamina.
Sensitivity to glare, decreased sensitivity to contrast, and presbyopia,
or far-sightedness, are all vision problems experienced by older people.
According to the National Institutes of Health, presbyopia is universal
and begins to develop around the age of 45. That means it has already
caught up to all the Baby Boomers.
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| Boeing team member Domenic Giuntoli
suited up to simulate the sensory losses common in aging. |
On the hearing front, upper frequencies pose a problem for older people.
As they age, people suffer some degree of hearing loss. According to Alan
Geldin, an audiologist in Niagara Falls, N.Y., the normal range of frequencies
that adults hear is approximately 10 Hz to 18,000 Hz. Older people lose
sensitivity to the upper registers and have a hearing falloff that can
begin around 2,000 Hz. The pitches heard in human speech fall mostly between
300 and 3,000 Hz, he said.
Older people can suffer a decline in strength, as well. Sarcopenia, the
loss of muscle mass, begins at an early age, often in the 30s. Without
an effort to counteract it, the condition can result in debility by the
time someone reaches senior citizenship. What's more, musculoskeletal
problems, such as joint pain or stiffness, are typical of aging.
Dexterity and flexibility are equally affected by musculoskeletal problems.
"The dexterity of an older person is about what you'd get
if you put on a pair of leather work gloves and tried to go about your
day," Curtis said. "It becomes next to impossible to perform
fine sensory acts, like picking up pins."
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| People on crutches, or who use
walkers, could navigate the entryway of the 7E7. |
With the research results and information on the physiological effects
of aging in hand, Curtis's team was ready to turn its focus to
addressing the problems. "We know that Baby Boomers are very familiar
with airplanes and know how to use them, so we didn't need to address
the cognitive aspects of design," she said. "Instead, we
needed to come up with ways of making the existing cabin design easier
for older travelers, as well as the general population, to use."
Lighting ranked high on the things that need improvement in the average
plane cabin, according to Curtis. "The lighting on planes is totally
inadequate in many ways," she said. "At the seats, we need
to add brighter lighting, make it adjustable in terms of brightness, so
it's appropriate for reading and other activities, and move it
down to eye-level," she said. Currently, lights shine down from
above the seats. The placement casts shadowswhich can make it
tougher for people with visual impairments to see, let alone read.
The aisles also need better illumination. Again, shadows pose a big problem
here. "Older people with visual impairments see shadows as objects
they need to step over," Curtis said. "That increases the
likelihood that they'll trip." Raised areas under carpets,
thresholds that aren't level with the floor, and the narrowness
of aisles also pose a tripping hazard. "Ideally, it would be great
if the aisles were wide enough to accommodate someone on crutches. That
would ensure that someone with a cane or a walker could also pass,"
Curtis said.
Curtis's team spent some time in a mock-up of an airplane cabin
at the Payload Concept Center, and noticed that everything in the plane
is dark. "The seats are dark gray. The floor, the tray table are
all dark colors," she said. "It's no wonder everyone
spills their drinks. Imagine how much worse it would be if you had trouble
seeing contrast." Improved lighting would help this situation,
but it would also take a change in the palette to make it easier to distinguish
one object from another.
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| The 7E7 design team is considering
some of the issues related to the changing passenger profile. |
The seating area in general poses a problem for all passengers, especially
for older ones. "The temperature on the plane is never comfortable,"
Curtis said. "Chances are, if you're too hot, your seat
mate is too cold." And although most plane cabins offer overhead
fans, their height makes them difficult for most people to adjust once
they're belted in and seated. Heated and cooled seats, with personal
controls at each seat, would greatly improve passenger comfort, according
to Curtis.
Seat belts, tray table controls, and even the button for reclining the
seat all pose a problem, as well. "Seat belts are hard to operate
for everyone. And no two planes seem to use exactly the same approach,"
Curtis said. Her solution is to use seat belts that are more like those
in cars, which tend to have an easily distinguishable button, don't
require much strength or dexterity to operate, and have the added advantage
of a familiar form.
Seat back pockets could also stand to be improved. "Everyone has
a horror story about leaving something important, like their glasses,
behind on a plane," Curtis said. "If you can't see
what's in that pocket, your memory isn't that good, and
you're stressed, chances are excellent that you're getting
off the plane without some item you really need." Her proposed
solution is to replace seat back pockets with cargo net bags, which would
provide a clear view of whatever's inside.
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| Ford's Third Age Suit helps
engineers analyze an older person's maneuverability. |
While all these improvements would make seating areas more comfortable
for passengers, there's something that ranks even higher on Curtis's
list of necessary improvements: the addition of assist handles. "Nothing
is more annoying then having someone grab the seat back you're
using in order to get up. Either they yank it back, or grab your hair
in the process of trying to get their feet under their center of gravity
so they can stand," she said. Her team recommends the addition
of a handle to the leg of the seat, which would be independent of the
seat itself, so as not to disturb the passenger in front of you. She'd
also equip seating areas with someplace for people to safely stow a cane,
something that currently must be stored in the overhead bin.
Some perpetual problem areas, like stowage and the lavatories, are harder
to improve upon. "There simply is no good answer for stowage,"
Curtis said. "The overhead bins are a constant source of complaint
for passengers and crew. We could make them easier to open, but they'll
still be too high for many people to use effectively. And there isn't
any place else to move that stowage to."
Ideally, lavatories should be bigger, Curtis said. But that isn't
likely to happen when seating space is at a premium. The next best thing
would be to make better use of the space with the addition of features
like automatic faucets and flushing, a dry shelf with a raised lip for
placing medication on, and better lighting.
What's Next?
Curtis and her team presented their findings and their recommendations
to Boeing design engineers. The research proved to be "eye-opening
for them, especially for the 35-year-olds," Curtis said.
While Boeing hasn't issued any formal design guidelines to address
the changing passenger profile, engineers have expressed interest in the
idea, according to Curtis. There also is a team in place to consider some
of these issues in the design of the 7E7 Dreamliner. Boeing promises that
plane will be more "passenger-friendly," and will include
higher humidity levels in the cabin to avoid dehydration, innovative lighting,
wider seats and aisles, bigger overhead bins, and bigger windows, among
other improvements.
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The lighting in current-generation
airplanes
is inadequate for many older travelers. |
Curtis is continuing with her research, and has a member of the Ford
Motor Co. team bringing the Third Age Suit to the Payload Concept Center
for her team to try out. Her team and a team from Ford are looking for
ways to collaborate on further research into design guidelines for an
aging population. Curtis said she learned about Ford's efforts in the
field, and the Third Age Suit, through the article in Mechanical Engineering.
Her expectation is that further research will help refine Boeing's
understanding of the needs of its future passengers, and will help the
company formulate official design guidelines to make travel less stressful
and more user-friendly for all passengers, especially for the older ones.
| Design
for the Ages
James
Joseph Pirkl believes that good design, no matter the industry,
is accommodating design. Pirkl, widely viewed as the father of transgenerational
design, believes that it's possible to create products that
can be used by anyone, regardless of age or ability.
"We're entering a phase where there will be more people
age 65 and older in the U.S. than the combined population of New
York City, London, and Moscow," Pirkl said. "There
are 50 million people with some form of disability in this country
alone, whether it's temporary or permanent; and one person
in five needs some sort of accommodation."
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Pirkl is the executive director of
Transgenerational Design Matters, a nonprofit research and education
organization in Placitas, N.M., devoted to helping companies research,
design, evaluate, and promote consumer products and residential
environments that accommodateand appeal tothe widest
range of ages and abilities.
Transgenerational Design Matters has consulted with Boeing and Ford
Motor Co., and has conducted seminars and lectures for a host of
universities and design centers around the world.
Pirkl believes that education is the first step in destigmatizing
design for an aging population. "The goal isn't to
develop specialized add-on devices, but rather to design products
that work for all ages. We have to expand the list of those who
could benefit from our designs to include the young, the old, the
able, the disabledwithout penalty to any group. We also
have to get away from the idea that inclusive design comes at a
premium. There should be no difference in cost between a product
that works for all and a product that only works for a few."
At its most basic, inclusive design should strive to create products
that are safe, comfortable, convenient, and easy to use, Pirkl said.
Among the biggest violators of these precepts are instructions that
are confusing or unreadable; handles that can't be easily
grasped; controls that are difficult to manipulate; doors that are
too difficult to open and close; floors that are slippery or uneven;
and shelves that are too high or too low to be easily reached.
"A fire extinguisher, bathroom fixture, microwave oven, or
wireless phone should be easy to use for everyone from an arthritic
septuagenarian, to a teenager with a sprained wrist, a Baby Boomer
in a wheelchair, or a 20-something pregnant housewife with poor
eyesight," Pirkl said. "Making a product easy to use
for that range of people doesn't have to mean making it awkward
to use for people without limitations."
Pirkl has established a series of generic design guidelines that
can help designers develop products that are flexible enough to
lend accommodation and support for all ages and abilities. Some
of the recommendations are to provide cross-sensory redundant cuing
for all alarms, signals, and controls, such as using both an audio
signal and a visual indicator; to establish consistent display/motion
relationships, so that forward and up, for example, are always used
to increase volume; provide definitive feedback cues, such as control
detents that snap into position, and to place critical, frequently
used controls within easiest reach and to arrange them by order
of priority. The full list of design guidelines is available at
www.transgenerational.org.
As a proof that his theories work, Pirkl designed and built a cutting-edge
transgenerational house, where he and his wife now live.
The 2,700-square-foot house was based on the premise that accessible
housing doesn't have to look institutional. The one-level
contemporary design uses off-the-shelf appliances and fixtures to
create a livable environment that looks as good as it works.
Some of the design features include pocket doors rather than swing
doors, to accommodate people in wheelchairs as well as those who
may have difficulty grasping doorknobs or lack the strength to pull
a door; level thresholds, wide hallways, and open spaces that measure
5 feet in diameterthe turning radius of a wheelchair; and
multiple counter heights in the kitchen, to accommodate tall and
short people comfortably. Cork flooring in the kitchen offers lots
of cushioning, so it's more comfortable for people to stand
on for long periods of timesomething that any serious cook
can appreciate. Appliances use redundant cuing, so that whenever
the oven timer rings, an alert light also flashes. It's an
accommodation that most people aren't likely to even notice.
That's the point of the house, according to Pirkl. It's
an environment that has many design features that just make sense
from a comfort and usability perspective, no matter how young or
old the user. "We all want to be comfortable and safe in
our home. We're just trying to prove that it's possible
for a range of people, without a lot of special accommodations,"
Pirkl said.
Gayle Ehrenman
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© 2005 by The American Society of Mechanical Engineers
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